워3 자유게시판

[1.29] 정식 적용 관련 발번의역

https://us.battle.net/forums/en/bnet/topic/20762137149

 

[1.29] 정식 적용 관련 발번의역

 

Pete Stilwell

사람 이름임

Developer

개발자라고 함

332 posts

332개의 글을 올렸었음[포럼에]

23 hours ago

23시간 전 작성됨

 (Edited)

(수정됨)

----------------------------이하 본문------------------------

 

Hail Warchiefs, Lichs, Commanders, and Keepers,

인삿말임

 

Our sincere thanks to the Classic forums, the pros, the mapmakers, the players, r/WC3, Discord (Warcraft 3 United), and the horde of other fans who reached out to help make this patch Rexxar approved. Classic is by your side on this journey. 

다음과 같은 애들한테 진심으로 감사합니다: 클래식 게임 포럼, 프로게이들, 맵제작자들, 게이머들, r/WC3, 디스코드 워3 채널, 그리고 이 패치가 렉사르의 수락을 받아낼 수 있도록 도와준 호드들(?). 클래식 게임은 이 여행에서 당신의 편에 있다(?). 왜케 어려워 글이,..

 

Grab your favorite beverage and snacks, there's a lot to cover:

너의 가장 좋아하는 음료와 스낵을 쥐어라, 왜냐하면 보여줄게 많거든:

 

Specific Changes & Improvements

특별한 변경/향상점

Widescreen support added. To prevent stretching their have been changes to the interfaces:

와이드스크린 지원이 추가되었음. 인터페이스가 좌우로 늘어나는 것을 방지하기 위한 것으로 다음과 같은 것이 생겼음:

Added bookends to the in-game interface

인게임 인터페이스에 북엔드 추가

Added black pillars in menus

메뉴에서 양 옆 검은 기둥 추가

 

Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:

게임 로비(즉 시작하기 전의 방)에 24인 플레이어를 지원함. 12개의 새로운 색깔을 추가함. Erkan과 다른 사람들에게 다음과 같은 새 팔레트를 추가한 것에 도움을 주어 감사함.

Player 13 - Maroon 마룬 색

Player 14 - Navy 네이비

Player 15 - Turquoise 진한초록

Player 16 - Violet 진한보라

Player 17 - Wheat 밀색

Player 18 - Peach 복숭아색

Player 19 - Mint 민트색

Player 20 - Lavender 라벤더색

Player 21 - Coal 석탄색

Player 22 - Snow 눈색

Player 23 - Emerald 에메랄드색

Player 24 - Peanut 땅콩색

 

Notes

알림

Ladder standings have been reset; good luck and have fun on the climb

래더가 리셋되었으므로 행운을 빌어드리며 등산의 기쁨을 누리셈

Replays are incompatible between major game versions

구버전 리플레이는 작동하지 않을 거임

This will be the last version to support Windows XP

윈xp를 지원하는 마지막 버전임

Automated tournaments will resume next week

토너먼트가 다음 주에 돌아올 예정임

 

Bug Fixes

버그 수정

Clans can be created

이제 클랜 만들 수 있음

Mac launches

맥os에서 실행 가능

Korean locale launches

한국지역 (혹은 현지화) 지원

Various missing textures located (Thanks to TriggerHappy for the test map)

많은 미씽 텍스쳐가 돌아옴

Default resolution no longer resembles Felwood

몰라영

Ladder maps cleansed of sneaky tower locations near starting mines

래더 맵에서 요상한 곳에 타워를 지어 본진 금광을 견제할 수 있었던 곳을 삭제함

 

Known Issues

알려진 문제점들

Temporarily disabled Fixed Aspect Ratio in Video Options

일시적으로 비디오 옵션에서 고정된 무슨 비율을 사용할 수 없음

Chaos Kodo Beasts are showing as idle workers in campaign missions

캠페인 미션에서 카오스 코도 비스트는 빈둥거리는 일꾼으로 보이고 있음

Unable to input text while keyboard settings are under different languages in zhCN and koKR locales

키보드 세팅이 zh중국어나 koKr일 때 텍스트를 입력하는 것이 불가능함(?)

Certain elements in World Editor overlap

(무슨 내용인지 모르겠음니다)

Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX

SetUnitNameAll is disabled for now

PlaySpecialEffect is disabled for now

PlaySpecialEffectWithTimeScale is disabled for now

Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor

UnitDisableAbility does not hide an ability with Hide=true and Disabled=false

Default map directory is for from maps when creating custom games

Resolution does not change properly when switching between windowed and full screen

창모드와 풀스크린모드를 변경할 때 해상도가 적절하게 변경되지 않음

Tooltips for hero abilities may not be updated

영웅 스킬에 관한 설명창이 업데이트되지 않았을 수 있음

 

Hero Balance Changes

영웅 밸런스 변경점

 

Mountain King

산왕 

Movement Speed

(버프)이속 290으로 평준화 

Increased base speed from 270 to 290

 

Stormbolt

(너프)스톰볼트 데미지가 감소하였음

Level 2: Reduce damage from 225 to 210

Level 3: Reduce damage from 350 to 325

 

Thunder Clap

(버프)썬더 크랩 데미지가 증가하였으며 범위도 증가함

Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30

Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35

Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40

 

Paladin

바퀴

Attack Speed

(버프)공속이 빨라짐

Reduced cooldown from 2.2 to 2.0 seconds

 

Movement Speed

(버프)이속 290으로 평준화

Increased base speed from 270 to 290

 

Divine Shield

(너프)디바인실드 지속시간이 감소되었음

Level 2: Reduced duration from 30 to 25

Level 3: Reduced duration from 45 to 35

 

Blademaster

백정

Mirror Image

(버프)미러이미지 마나 소모량이 모든 레벨에서 100으로 감소

Reduced Mana cost from 115 to 100 for all levels

 

Critical Strike

(너프)크리티컬 스트라이크 - 아이템 데미지가 곱셈 계산식에 포함되지 않고 후적용됨. 단, 스텟을 올려주는 템은 선적용됨. 즉, 크리티컬 스트라이크 데미지는 6클러보다 3슬리퍼가 더 효율이 좋음.

Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage

Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage

 

Far Seer

멀리 보는 자

Feral Spirit

(버프)늑돌이소환 - 체력이 증가하였고 얘들 내장레벨이 낮아져 상대방에게 주는 경험치가 줄어들었음

Level 1: Increased unit healths from 200 to 250

Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward

Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward

 

Chain Lightning

(버프)체인라이트닝 - 대상을 옮겨감에 따라 데미지가 15퍼센트씩 감소하던 것을 10%씩 감소하는 것으로 버프되었음

Reduced damage reduction from 15% to 10% per jump for all levels

 

Far Sight

(버프)멀리 보기 - 마나 소모량 감소, 쿨다운을 추가하였음.

Level 1: Removed mana cost; Added a cooldown of 60 seconds

Level 2: Removed mana cost; Added a cooldown of 45 seconds

Level 3: Removed mana cost; Added a cooldown of 30 seconds

 

Shadow Hunter

쉐헌

Serpent Wards

(버프)독타워 - 데미지 및 체력 상승

Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90

Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165

Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200

 

Tauren Chieftain

타우렌 족장님

Movement Speed

(버프)이속 290으로 평준화

Increased base speed from 270 to 290

 

War Stomp

(버프)워스톰프 - 데미지가 증가하였음

Level 1: Increased damage from 25 to 30

Level 2: Increased damage from 50 to 60

Level 3: Increased damage from 75 to 90

 

Reincarnation

(버프)리인카네이션 - 부활에 필요한 시간을 7초에서 5초로 감소

Reduced spellcast from 7 seconds to 5 seconds

 

Crypt Lord

크립트로드

Movement Speed

(버프)이속 290으로 평준화

Increased base speed from 270 to 290

 

Carrion Beetles

(버프)비틀 소환 - 체력과 이속이 증가하였음

Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290

Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290

Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290

 

Impale

(버프)임페일 - 데미지가 증가하였음

Level 1: Increased damage from 50 to 75

Level 2: Increased damage from 80 to 120

Level 3: Increased damage from 110 to 165

 

Dread Lord

드레드로드

Movement Speed 

(버프)이속 290으로 평준화

Increased base speed from 270 to 290

 

Carrion Swarm

(버프)나방 소환 - 최대합 데미지가 증가하였고 마나소모량이 100으로 감소, 기계유닛 타격가능

Level 1: Increased maximum damage from 300 to 400

Level 2: Increased maximum damage from 600 to 700

Level 3: Increased maximum damage from 1000 to 1200

Mana Cost reduced from 110 to 100 for all levels

Now damages mechanical units

 

Sleep

(버프)슬립

Cooldown reduced from 6 seconds to 4 seconds for all levels

쿨타임이 4초로 감소, 지속시간 짧아짐(괄호 안은 영웅에게 지속시간), 마나소모량 감소

Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80

Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65

Level 3: Reduced duration from 60 (15) sec to 55 (12) sec

 

Vampiric Aura

(버프)뱀피릭 오라 - 체력 회복량 증가

Level 1: Increased life steal from 15% to 20%

Level 2: Increased life steal from 30% to 35%

Level 3: Increased life steal from 45% to 50%

 

Lich

리치

Movement Speed

(버프)이속 290으로 평준화

Increased base speed from 270 to 290

 

Demon Hunter

데몽헌터

Mana Burn

(너프)마나번 - 마나 소모량 60으로 증가

Increased mana cost from 50 to 60 for all levels

 

Keeper of the Grove

티란데 어디있소

Intelligence 

(버프)시작 지능 수치가 19로 증가

Increased default value from 18 to 19

 

Tranquility

(버프)궁극기(비내리는 거)

Added 3 seconds of invulnerability on spellcast

3초 동안 무적을 부여해 줌

Reduced duration from 30 seconds to 15 seconds

지속시간은 15초로 짧아졌으나 초당 회복량이 2배가 되 두배두배두

Increased healing per second from 20 to 40

 

Entangling Roots

(버프)뿌리묶기 - 일반유닛상대 지속시간 감소, 영웅유닛상대 지속시간 증가, 데미지도 소폭 증가

Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage

Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage

 

Force of Nature

(버프)자연의 군대 - 데미지가 16으로 상승

Increased Treant attack damage from 14 to 16

 

Priestess of the Moon

내사랑은 어디있는 거죠

Attack Speed

(버프)공속이 빨라짐

Reduced cooldown from 2.46 to 2.33 seconds

 

Scout

(버프)아울스카웃 - 이속증가, 마나소모량 감소

Increased speed from 270 to 300

Level 1: Reduced mana cost from 100 to 50

Level 2: Reduced mana cost from 75 to 50

 

Warden

일리단 악성 팬

Blink

(너프)블링크 - 쿨타임이 조정되었습니다.

Level 2: Reduced cooldown from 10 seconds to 7 seconds

Level 3: Increased cooldown from 1 second to 4 seconds

 

Dark Ranger

실바누나

Life Drain

(버프)생명력 흡수 - 데미지 증가, 마나 감소

Increase damage done per second and lower mana cost

Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50

Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50

Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50

 

Firelord

부레 세레를 바다라!

Incinerate

(버프)인시너레이트 - 데미지 스택이 증가됨, 죽어서 폭발 범위 증가, 디버프 지속시간 4초로 증가 (한대 맞고 4초내 죽을시 폭발하며 주변 유닛에게 데미지 줌)

Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4

Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4

Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4

 

Soul Burn

(버프)소울번 - 지속시간 증가, 데미지 증가

Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125

Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270

Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450

 

Goblin Alchemist

고블린 연금술사

Movement Speed

(버프)이속 290으로 평준화

Increased base speed from 270 to 290

 

Healing Spray

(버프)힐링 오줌 발싸 히히힣 - 적 유닛 체력 회복 방지, 알케미스트 자힐 됨

No longer heals enemy units

Heals Alchemist

 

Acid Bomb

(버프)애시드 봄 - 데미지 증가

Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)

Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)

Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)

 

Goblin Tinker

고블린 팅커

Movement Speed

(버프)이속 290으로 평준화

Increased base speed from 270 to 290

 

Cluster Rockets

(버프)클러스터 로켓 - 이제 공중유닛 타격 가능, 데미지 증가!

Now targets air units

Level 1: Increased damage from 35 to 45 damage per second

Level 2: Increased damage from 65 to 75 damage per second

Level 3: Increased damage from 100 to 110 damage per second

 

Naga Sea Witch

나가 씨 위치

Movement Speed

(버프)이속 290으로 평준화

Increased base speed from 270 to 290

 

Pandaren Brewmaster

판다렌 브류마스터

Movement Speed

(버프)이속 290으로 평준화

Increased base speed from 270 to 290

 

 

Map Pool

래더맵 풀

 

1v1

(2)TerenasStand_LV

(2)Plunderisle_LV

(2)TheTwoRivers_LV

(2)RoadToStratholme_LV

(2)EchoIsle

(2)TirisfalGlades_LV

(2)Amazonia(COMMUNITY)

(2)LastRefuge-1.3(COMMUNITY)

(4)Floodplains1v1_LV

(4)TwistedMeadows

(4)TurtleRock

 

2v2

(4)PhantomGrove_LV

(4)Avalanche_LV

(4)TurtleRock

(4)Duskwood_LV

(4)BridgeTooNear_LV

(4)FrozenClover_LV

(4)TidewaterGlades_LV

(4)LostTemple

(4)TwistedMeadows

(6)Duststorm_LV

(6)GnollWood

 

3v3

(6)ThunderLake_LV

(6)GnollWood

(6)Monsoon_LV

(6)DarkForest

(6)UpperKingdom

(6)RuinsOfStratholme

(8)Mur’gulOasis_LV

(6)RollingHills

(6)TimbermawHold

(6)StranglethornVale

(8)Battleground_LV

 

4v4

엥 4대4 래더도 있었냐

(8)Feralas_LV

(8)Northshire_LV

(8)Sanctuary_LV

(8)TwilightRuins_LV

(8)Battleground_LV

(8)Deadlock_LV

(8)GolemsInTheMist_LV

(8)Mur’gulOasis_LV

(8)MarketSquare

(8)GoldRush

(8)Friends

(8)BlastedLands

 

FFA

(4)Deathrose

(6)Duststorm_LV

(6)EmeraldShores

(6)StranglethornVale

(6)Monsoon_LV

(6)ThunderLake_LV

(8)Deadlock_LV

(8)Mur’gulOasis_LV

(8)TwilightRuins_LV

(8)Battleground_LV

 

 

World Editor Upgrades

월드 에디터 상향점

Object Limit: 30,000 오브젝트 개수 제한 3만

Neutral Units: 2,048 중립 유닛 제한 2,048

Neutral Buildings: 384 중립 건물 제한 384

Player Units: 4,320 플레이어 유닛 제한 4,320

Player Buildings: 2,400 플레이어 건물 제한 2,400

Items: 1,024 아이템 개수 제한 1,024

Map Size Limit: 480 x 480 맵 사이즈 제한 480^

Tile Slot Limit: 16 타일 슬롯 제한 16

Max Execution Limit: 3,000,000

Max Food Limit: 999 최대 인구수 999

Max Resource Limit: 9,999,999 최대 자원수 9,999,999

Array Size Limit: 32,768

"Always show Health Bars" now shows Mana Bars as well "항상 체력바 보이기"가 이제 마나바도 보여줌

 

 

New Natives

native GetTriggerPlayerMouseX: takes nothing returns real

native GetTriggerPlayerMouseY: takes nothing returns real

native GetTriggerPlayerMousePosition: takes nothing returns location

native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype

native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing

native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing

native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing

native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing

native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing

native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing

native GetAbilityTooltip: takes integer abilCode, integer level returns string

native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string

native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string

native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string

native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string

native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string

native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing

native GetAbilityIcon: takes integer abilCode returns string

native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing

native GetAbilityActivatedIcon: takes integer abilCode returns string

native GetAbilityPosX: takes integer abilCode returns integer

native GetAbilityPosY: takes integer abilCode returns integer

native SetAbilityPosX: takes integer abilCode, integer x returns nothing

native SetAbilityPosY: takes integer abilCode, integer y returns nothing

native GetAbilityActivatedPosX: takes integer abilCode returns integer

native GetAbilityActivatedPosY: takes integer abilCode returns integer

native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing

native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing

native GetUnitMaxHP: takes unit whichUnit returns integer

native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing

native GetUnitMaxMana: takes unit whichUnit returns integer

native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing

native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing

native SetItemName: takes item whichItem, string name returns nothing

native SetItemDescription: takes item whichItem, string name returns nothing

native GetItemDescription: takes item whichItem returns string

native SetItemTooltip: takes item whichItem, string name returns nothing

native GetItemTooltip: takes item whichItem returns string

native SetItemExtendedTooltip: takes item whichItem, string name returns nothing

native GetItemExtendedTooltip: takes item whichItem returns string

native SetItemIconPath: takes item whichItem, string name returns nothing

native GetItemIconPath: takes item whichItem returns string

native SetUnitName: takes unit whichUnit, string name returns nothing

native SetHeroProperName: takes unit whichUnit, string name returns nothing

native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer

native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing

native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer

native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing

native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer

native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing

native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real

native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing

native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing

native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing

native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing

native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing

native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing

native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing

native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing

native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing

native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing

native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing

native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing

native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing

native SetSpecialEffectX: takes effect whichEffect, real x returns nothing

native SetSpecialEffectY: takes effect whichEffect, real y returns nothing

native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing

native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing

native GetLocalSpecialEffectX: takes effect whichEffect returns real

native GetLocalSpecialEffectY: takes effect whichEffect returns real

native GetLocalSpecialEffectZ: takes effect whichEffect returns real

native GetUnitArmor: takes unit whichUnit returns real

native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing

native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing

native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing

native UnitCancelTimedLife: takes unit whichUnit returns nothing

native IsUnitSelectable: takes unit whichUnit returns boolean

native IsUnitInvulnerable: takes unit whichUnit returns boolean

native UnitInterruptAttack: takes unit whichUnit returns nothing

native GetUnitCollisionSize: takes unit whichUnit returns real

native GetAbilityManaCost: takes integer abilId, integer level returns integer

native GetAbilityCooldown: takes integer abilId, integer level returns real

native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing

native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real

native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real

native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing

native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer

native GetLocalUnitZ: takes unit whichUnit returns real

native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing

native SetEventDamage: takes real damage returns nothing

 

 

You made it! Don't worry, that last bit was a completely different language for me too... What are you still doing here? Go play some Warcraft. 

해냈어! 걱정마, 저 밑에 있는 것을은 나에게도 좀 다른 언어야(그래서 번역안함)... 아직도 여깄냐? 빨리 가서 해.

 

Cheers,

Classic

Author

Lv.1 유령엠군  
700 (70%)

등록된 서명이 없습니다.

Comments

wk살라딘
감사합니다 !!
ttzzxx
중간에 백정 <- 뭔가 했네요 ㅋㅋ
셀레네
우와 드디어 패치네ㅋㅋ 그러면 다음주 AWL에서 바로 적용인가요? 아니면 중국 선수들이 넷이즈에서 하니깐 안되는건가요?
노루킬
엔션아일 맵은 왜 안넣어줌?
BooHwal
일리단 악성팬이 동정추적자 맞나요?
췍췍버거
엌...래더리셋이면 내 탈론 아이콘도 날라갓나..  ㅠ ㅠ
MysteryMaze
아 ㅋㅋ 멀리보는자 뜬금포로 웃었습니다 ㅋㅋㅋ
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