1.31 패치 발번역
Hero Balance Changes
- Cooldown now occurs when Windwalk breaks
- 윈웤 평타 때리고 난 뒤 쿨다움 돔.
- Reduced the cooldown of Windwalk from 5 seconds to 2 seconds across all levels
- 쿨다운 5초 → 2초
크리 Critical Strike
- Now benefits from all damage once again, not just base damage
- 블마 크리뎀 롤백
Dev Comment: Reducing Critical Strike’s damage sources lowered overall burst, and had the downside of making his stats unclear. The Blademaster was also able to strike and fade away without recourse if Windwalk was activated 5 seconds prior to get attacking. These changes increase the Blademaster’s damage, but leaves him vulnerable to counterattack.
라이프 드레인 Life Drain
- Life Drain now applies the Dark Minion effect of the current rank of Black Arrow (Requires at least 1 point in Black Arrow)
- 라이프 드레인 스킬에 블랙에로우 스킬의 다크미니언 생성 효과가 적용 되는듯. (당연히 블랙에로우 1렙 이상 찍어야 함)
Dev comment: Drain Life and Black Arrow didn’t synergize. Black Arrow’s short debuff meant Drain Life was unlikely to result in a Dark Minion. This change benefits Drain Life by letting it gain the intended effect - but not damage bonus - of Black Arrow.
Orc Balance Changes
- Tauren now start with a reduced Pulverize that deals 20 damage
- 업글 없이도 펄버라이즈 장착하고 나오며 기본 펄버라이즈 뎀 20
- The Pulverize upgrade has been changed to “Upgrade Pulverize,” which increases the damage of Pulverize to 60
- 펄버라이즈 뎀 업글개발하면 원래 뎀인 60으로 상승
- Upgrade Pulverize lumber cost reduced from 250 to 225 lumber
- 펄버라이즈 개발 나무 감소 250 → 225
Dev Comment: Prior changes made the Tauren Totem easier to construct early, but it is still rare to see Tauren on the battlefield. This change is intended to make your first few Tauren more viable to takeover your front line. Reducing the upgrade’s lumber cost also helps with the transition. Overall, your upgrade cost is similar to a fully upgraded Knight or Abomination.
스파이크드 바리케이드 Spiked Barricades
- Reduced the number of upgrade levels from 3 to 2
- 업그레이드 단계 3단계에서 2단계로 감소
- Tier 1 is 5 base damage + 20% of the attacker’s damage
- 1단계 업글 시 뎀지 = 5 + 공격자의 공격력의 20%
- Tier 2 is 5 base damage + 50% of the attacker’s damag
- 2단계 업글 시 뎀지 = 5 + 공격자의 공격력의 50%
Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games partly due to how long the upgrade takes to become effective and that it does not scale with high tech melee units. Giving the upgrade extra percentage based damage increases the effectiveness against late game units and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.
Human Balance Changes
새로운 업그레이드 : 썬더링 블레이즈New Upgrade: Sundering Blades
- Researched at the Barracks
- 배럭에서 개발 가능
- Requires Castle, Lumber Mill, and Blacksmith
- 캐슬, 럼버밀, 블랙스미스 필요
- 100 gold / 100 lumber / 40 second research time
- 금100, 나무100, 개발시간 40초
- Increases Knight’s damage against Medium armor by 15%
- 미디엄 아머의 상대로 뎀지 15% 상승 (대략 공1.5업 한 효과)
Dev comment: While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down - such as Crypt Fiends - and increases their ability to fight against Mountain Giants.
애니멀 워 트레이닝 Animal War Training
- Knight base Hit Points increased by 50
- 나이트의 기본 HP 50상승
- Gryphon Rider base Hit Points increased by 50
- 그리폰의 기본 HP 50상승
- Dragonhawk Rider base Hit Points increased by 50
- 드레곤 호크의 기본 HP 50상승
- Animal War Training provides 100 Hit Points, down from 150
- 애니멀 워 트레이닝 개발시, 기존 상승 HP 150 → 100으로 감소
- Animal War Training lumber cost reduced from 175 to 125
- 나무 175 → 125
Dev comment: This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units.
파이어 오브 Orb of Fire
- Bonus Damage reduced from 10 to 5
- 공격력 +10 → 5
- No longer gives area of effect damage
- 스플뎀 없앰.
- New effect: On hit applies a debuff that decreases the effectiveness of healing abilities and hit point regeneration by 50%
- 맞은 대상은 체력 리젠률과 힐 받을시 효과 50% 감소
- Debuff lasts 3 seconds
- 디벞 지속시간 3초
Dev comment: By shifting the Orb of Fire into an anti-healing role Human players will be better equipped to focus down enemy units in the late game against powerful healers like the Death Knight. This should directly benefit many of Human’s potential late game unit combinations such as Riflemen, spell casters and Gryphons. While this debuff is most easily applied by a ranged attack hero, it should also be very helpful on melee ones as well since its effectiveness is not determined by the raw stats of the unit holding it. As this is quite a large departure from the previous Orb of Fire changes to this item are likely.
나이트 엘프 Night Elf Balance Changes
글레이브 쓰로워 Glaive Thrower
보팔 업그레이드 Vorpal Glaives Upgrade
- Now increases projectile speed from 1400 to 2400
- 발사체 속도 1400 → 2400 상승
- No longer guaranteed to hit its primary target
- 보팔업시 100% 목표물 타격 효과 삭제
- No longer changes to do damage in a line, instead Glaive Throwers keep their pre-upgrade circular area of effect damage
- 업그레이드 후에도 원형 범위의 스플래쉬 데미지 유지. (원래는 보팔업 되면 스플뎀 사라지고 관통뎀으로 바뀌었음)
Dev comment: We looked into solving the issue of Glaive Throwers with Vorpal Glaives upgrade always doing full damage to their target by making its projectile homing. After feedback and testing this solution is being shelved. Instead we will change the upgrade to increase the projectile speed of the Glaive while allowing it to still ‘miss’ the its target similar to other siege weapons. This leans into the Glaive Thrower’s personality of being a high velocity siege weapon while fixing the bug.
히포라이더 Hippogryph Rider
- Base hit points increasedfrom 780 to 785
- HP 5 상승
Dev comment: The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points.
- Movement Speed increased from 350 to 400
- 이속 350 → 400
- Gold Cost reduced from 185 to 175
- 금 185 → 175
Dev Comment: Increasing the speed of Gargoyles to match Flying Machines and Hippogryphs should allow them to better choose when and where they want to fight. Reducing their cost also helps in general with making them a more competitive choice against Crypt Fiends. Moving Stone Form to Tier 2 was also a piece of feedback we considered, but are not moving forward with right now as increasing the Gargoyles mobility and ability to regenerate hit points at the same time could push their harass ability into being too oppressive.
새로운 스킬 순서 New Spell Order
- Cripple → Raise Dead → Unholy Frenzy
- 크리플 → 레이즈 데드 → 언홀리 프렌지
- Now 85 mana
- 마나 85
- Reduces movement speed by 75%, reduces attack speed by 10%, and reduces attack damage by 35%
- 이속 75%감소, 공속 10% 감소, 데미지 35%감소
언홀리 프렌지 Unholy Frenzy
- Renamed to Incite Unholy Frenzy
- Now 125 mana
- 마나 125
- Still 500 cast range
- 사거리 500
- Ability area of effect is 250
- 범위 250
- Sacrifices a target friendly Undead unit. All nearby non-mechanical units gain Unholy Frenzy.
- 대상 유닛 언데드 유닛들을 희생시켜서 주의의 유닛들이 언홀리 프렌지의 영향을 받음
- (한명한테 언홀리프렌지 걸면 해당유닛 죽고 주위 250범위 내의 모든 유닛들이 언홀리 프렌지 효과를 받는다는 말)
- The Unholy Frenzy buff is unchanged
- 언홀리 프렌지 효과는 그대로
스켈레탈 마스터리 Skeletal Mastery
- Now requires Necromancer Adept Training to unlock
- 스켈레탈 마스터리 스킬이 어뎁트 트레이닝 이후 개발 가능
Dev Comment: Currently, Necromancers must be produced in large numbers right away in order to summon many skeletons, as their single target spells are locked behind the Necromancer training upgrades. This commitment to Necromancers can be problematic as the opposing player has a large window to scout and prepare. We want to address this by rearranging and revamping the skills of the Necromancer so that producing a few early on can provide value right away while massing them later still lets players summon a large skeleton army. A weakened but cheaper version of Cripple at level 1 gives Undead a new way to single out and chase down enemy units at Tier 2. The new version of Unholy Frenzy is intended to combo with the Raise Dead - by sacrificing a few of your Skeletons a couple Necromancers can power up a whole army. It can also be used to sacrifice low hit point units to deny experience for the opponent. Since this is a very large change to the Necromancer it’s likely that adjustments will be required.
굴 프렌지 Ghoul Frenzy
- Increase attack speed bonus from 25% to 35%
- 공속 25% → 35%
Dev Comment: The prior upgrade didn’t make Ghouls strong enough to make up for how poorly they trade vs the other race’s similarly upgraded units. Increasing the attack bonus by 10% changes a number of unit relations to better favor Ghouls in direct combat. Additionally, the change to Necromancers having Cripple right away should also assist Ghoul effectiveness at Tier 2.
(신규 아이템 추가) 의식용단검 (New Item) Ritual Dagger
- Bought from Tomb of Relics
- 언데드 상점서 판매
- 125 Gold, 2 Charges
- 금 125, 2번 사용.
- 20 second cooldown between charges
- 쿨타임 20초
- Stock 1
- 재고 1개
- 90 second restock time
- 구매 쿨탐 90초
- 400 cast range
- 사거리 400
- 300 ability effect radius
- 효과범위 300
- Available at Tier 1
- 티어1에서 판매
- Effect: Sacrifices a friendly Undead unit to heal 100 hit points to all friendly non-mechanical units around it.
- 유닛 하나를 희생해서 범위내 언데드 유닛들의 체력을 100씩 회복
Dev Comment: With this item the Undead race will have access to an early game healing effect outside of the Death Knight. By using it in conjunction with Rod of Necromancy or Crypt Lord beetles Undead players should have more options as to how they want to creep and fight early game. The current stats of Ritual Dagger are likely on the strong side, which is to help promote testing. Adding a new item like this is a large change so we are going to be watching closely for feedback.
스피드 부츠 Boots of Speed
- Removed from the default creep camp drop table
- 사냥시 드롭 안됨.
- Starts with 2 stock on Goblin Merchants after initial cooldown
- 재고 2개
Dev comment: The primary goal here was to prevent network connectivity wars for the first purchase. Moving Boots of Speed out of the default creep drop table is experimental. It’s one of the last items that can be bought at the Goblin Merchant and dropped by creeps, and by increasing the starting stock the item should naturally be more available to both players.
프텍링 Rings of Protection
Ring +2 - level 2
Change to Ring +3
프텍링 +2 → +3
Ring +3 - level 3
Change to Ring +4
프텍링 +3 → +4
Ring +4 - level 6
Change to Ring +5
프텍링 +4 → +5
Ring +5 - level 7
Removed from default creep drop tables
기존 7렙짜리 +5 프텍링 삭제.
Across all levels - the Ring of Protection gold price has been adjusted to be the same as other permanent items of the same level.
방어력 상승 수치는 올랐으나 프텍링의 판매시 가격은 그대로
Dev comment: We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we are increasing the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared other options in that tier due to how armor has diminishing returns as more is added.
쉐도우 클락 Cloak of Shadows
- Heroes carrying this item can now Shadowmeld during the day as well as at night
- 낮에도 하이드 가능
- Using this Hide ability also works with units that have Shadowmeld
- 하이드 기능이 있는 다른 유닛들도 쉐도우클락 장착시 낮에 하이드 가능.
Dev comment: Currently, Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility.
경험치 책 Tome of Experience
- No longer a random drop from creep camps
- 사냥시 드랍 안됨
Dev comment: Experience comes with the blood of your enemies! We believe one of the core fun parts of WarCraft 3 melee is the tension between players in how they level up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it.
워송 배틀 드럼 _Warsong Battle Drums _
- Now provides the same ‘War Drums’ Command Aura buff as Kodo Beasts
- 더 이상 코도의 워드럼 오오라와 중복 안됨
Dev comment: This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions.
라이언 혼 뿔피리 (방업 오오라템) _Lion Horn of Stormwind _
- Devotion Aura effect increased from 1 bonus armor to 2 bonus armor
- 방업 오오라 보너스 +2
스커지 본 차임 Scourge Bone Chimes
- Vampiric Aura effect increased from 15% to 20%
- 피 흡수율 15% → 20%
Dev comment: As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well.
바이탈리티 페리웹 Periapt of Vitality
- Gold price reduced from 350 to 325
- 고블린 상점서 판매 가격 350 → 325
Dev comment: Currently, this is the only item in its tier that is more expensive than others. We want to reduce its price slightly to make it more desirable to purchase it from the Goblin Merchant.
크리스탈 볼 Crystal Ball
- Item level decreased from 5 to 3
- 아템 렙 5 → 3 (9클로 나오는 곳에서 나온다는 뜻인듯)
- Gold price reduced from 500 to 300
- 판매 가격 500 → 300
Dev comment: At level 5 the Crystal Ball is noticeably less powerful than the other item drop options. It does provide ‘free’ scouting which may be helpful, but perhaps more helpful in the early game than later on.
센트리 워드 Sentry Wards
- Duration decreased from 5 minutes to 3 minutes
- 지속시간 5분 → 3분
Dev comment: High level feedback is that while this item’s duration is already lower than the Witch Doctor’s Sentry Ward already, it still provides too much scouting information overall.